but it still lacks quite a lot of polish/content compared to the tutorial, its mainly a tech demo for a 3d maze generation algorithm with some enemies. Still a lot left to do here, but its possible to win this level :) Maze size just increases the difficulty then.
May be I too dumb, but I can't sprint to door controlled by green button because first green button controlled door auto-closed after me walked-through... And invisible walls preventing me from hop down...
And a bit of grumbling: Why? Why so many devs so love invisible walls. I can't understand it when I was a child, and can't after countless hours spent to make maps for CS, HL2, and own projects...
Hi, the tutorial door puzzle has a solution where you can definitely make it through in time :)
I wanted to have a short wall where you can look over easily, but not jump over. I considered adding bars like on the windows but found a fence with an invisible wall to look better for the tutorial. It was actually quite a struggle to find something that looks well for the tutorial and doesn't let the player jump down, hence this solution. I wanted the tutorial to be 100% safe for now as I haven't coded a proper respawn for the tutorial.
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That is so much more than I expected! Thanks for this great project!
Fun demo
I get like 3-5 FPS max. Lugging so much =(
I enjoyed the harmless sentry.
also why is there darkness following me now
What are you supposed to do on the level after the tutorial
The maze level has a hint in the spawn room :)
but it still lacks quite a lot of polish/content compared to the tutorial, its mainly a tech demo for a 3d maze generation algorithm with some enemies. Still a lot left to do here, but its possible to win this level :) Maze size just increases the difficulty then.
May be I too dumb, but I can't sprint to door controlled by green button because first green button controlled door auto-closed after me walked-through... And invisible walls preventing me from hop down...
And a bit of grumbling: Why? Why so many devs so love invisible walls. I can't understand it when I was a child, and can't after countless hours spent to make maps for CS, HL2, and own projects...
Hi, the tutorial door puzzle has a solution where you can definitely make it through in time :)
I wanted to have a short wall where you can look over easily, but not jump over. I considered adding bars like on the windows but found a fence with an invisible wall to look better for the tutorial. It was actually quite a struggle to find something that looks well for the tutorial and doesn't let the player jump down, hence this solution. I wanted the tutorial to be 100% safe for now as I haven't coded a proper respawn for the tutorial.